Will this game be free?
Yes, the game is open source, and all content is under the GPL — with the exception of the game world, which may not be used in other projects.
Do you need help with anything, and if so, what?
As of this writing, we are first and foremost looking for python coders who are familiar with pygame. But we will eventually also need lots of artwork, map tiles in particular. Register on the site, then make a post on the forum and introduce yourself, and let us know what you'd like to lend a hand with.
Can anyone become a site member?
Sure! Even if you don't want to partake directly in the game's development, you are welcome to sign up. If you become a member you will be able to post on the forum, among other things. Just click on the "Join this project" link in the sidebar.
Will there be multiplayer support?
In a word, no. There are so many RPGs out there now that focuses solely on multiplayer, that its really not a priority for us. We want to provide the player an immersing single player experience instead. Naturally, should someone show up and offer to code the multiplayer support we're (probably) not going to decline, but be aware that having it in the game is not a priority,
Will the game support user-made content?
Oh, definitely! We're doing our best to make it as easy as possible to create new campaigns for the game. Links to various resources will be made available soon.
Who created the story/gameworld for this game?
The gameworld was created by mattwest between 2004 and present. It is also the setting of a fantasy novel he is writing. The exact storyline of the game is still unclear.
Where did all the artwork come from?
As of this writing, the sprites have been taken from The Battle For Wesnoth. Eventually, we hope to get our own sprites. The tiles however, have all been created by mattwest.
I have a great idea for the story, where can I submit it?
Ideas for the game storyline should be posted in the appropriate forum section. However, be aware that the game world itself will not be changed to fit your story idea.
Why choose python? Isn't C++ a better choice?
The reason for choosing python and pygame for this is because we needed something that we could work fast in. Also, anyone who wishes to modify the game will have a much easier time doing it because we wrote the game in python.
I made some cool art, how do I submit it?
Just post it on our forums, and we'll see if its good enough for entry into the game.