About ToA

The following is a snippet from a forum thread where I was asked to explain what the game was about. It will be replaced by a grander and more detailed description later on. /mattwest

We're aiming for something relatively simple in terms of gameplay. We will have a set of basic RPG rules and a straightforward story where the focus lies on exploration and action. However, we do want everything to be easily moddable so that we (or others!) can modify and expand on the game features later on. The game will be single player only.

As for the style of the game, we want it to have a boardgame/pen & paper RPG feel. So it's not meant to be a Diablo clone or a console-style RPG. Neither is it meant to be a dungeon crawler; we want outdoor maps mainly. Combat will take place directly on the map and will work pretty much like a pen & paper game, i.e. the character and the opponent takes turns at beating each other over the head.

As mentioned the RPG rules will be fairly basic, but our goal is that they should be sensible and fully working even if you pluck them out of the computer game context. In other words, it should be possible to use the exact same rules for a pen, paper & dice session.

The fantasy world in which the game takes place is well-documented (as of this writing, it is probably the most "finished" part of the game). It's a more down-to-earth world than most CRPG settings, and also more primitive. Think early middle ages, think dingy rather than polished, think dark, lawless times rather than grand enlightened civilizations. No gothic castles and knights in shining armor, in other words. It is human-dominated, and no other races will be playable.

Since we're still very much in the planning stage, some things of the above might change and other things might be added.

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